![]() I mean, we are talking about Disney here, they know how to remain relevant in the industry. Had they gone further, I am fond of the idea that they would’ve altered the battle system to be more simple and mobile. Looking at every espect of the prototype, Disney barely kept anything from the original Toontown, only erecting some nostalgic references in buildings. Would Toontown 2.0 possibly assist in the game’s mobility? I’d say so. Though it is a gorgeous game, business wins. We must also keep in mind that Toontown was cut due to its non-mobile friendly concept. TTR’s development team is getting into that time of year again where their updates and tweaks start piling in, so who knows, they’ll probably have a trick or two up their sleeve. I must remind you that TTR isn’t known to have many corporate enemies, even Jesse Schell supports it by promoting their annual ToonFest! Basically what I’m trying to say is many doors open with this reveal, as users aren’t exactly sure what to expect. Going back to what I’ve always said on my blog since alpha, the team has always done an incredible job with the server and even the Toontown legacy. The possible implementation of this graphic-style into TTR would really change things for the better. The intentions here are obvious, debut the possibility of TTRW adapting to the concept that Disney had six years ago in 2010. “Ever heard of Toontown 2.0? Our pal LoopyGoopyG shows us what could have been, and what could one day be!” Toontown Rewritten, the beloved child of Toontown! Joey and the developers over at TTR have thoroughly acknowledged Loopy’s video and even tweeted about it stating: This opens doors, of course, which I am here to discuss. “Why let it go to waste” was basically the mentality. The reason he was given access to the prototype was that they had no use for it, as Toontown isn’t thought of to have any future plans at the moment. With concept art still framed to buildings, to active switches and traps, I’m still left confused as to why the project was abandoned. A playable Toontown 2.0 prototype! On May 6, 2016, Loopy uploaded this video displaying the legendary Toontown 2.0, which was astonishingly large considering the time they worked on it. A few weeks go by, and LoopyGoopyG was introduced to a new unveil-ment. Obviously a big milestone for the community, the tooniverse went haywire. He revealed the long- awaited map (seen right) and other questions that LoopyGoopyG provided. Surprisingly, out of all of them, Jesse replied. He contacted them about things like the short-lived Toontown 2.0 that never saw the light of day, and the incredibly intrigueing mysterious map of Toontown in 2003. Attempting to debunk and expose our menacing wonders, Toontown user LoopyGoopyG contacted several previous Toontown developers, including leader Jesse Schell, owner of Schell Games. Up until this month, the community still held various mysteries like what was the old map, what else did Toontown 2.0 uphold, you know the usual. It looks really neat compared to present day Toontown, right? Everyone thinks the same ever since the prototypes dwindled into the community. Then, of course, the project was never picked back up in time before the infamous closing of the game on September 19, 2013. The project only lasted about a year, ending in 2011 for unknown reasons. The rumors were true, as labeled “Toontown 2.0” was in the works by Disney. Ever since 2010, rumors have drifted across the Toontown Online fan-base about a reincarnation of the MMORPG as a whole.
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