Increasing Life and Strength made a difference. Give it to someone that can sneak around. Using the Eternal Dagger against the undead will give your fighters a chance on the other side. (I think it's also possible to enchant it when it's still a living dagger). Only the priests can raise the dead and the best a magical item or a Wizard can do is Regeneration but it doesn't bring back the dead.īefore getting a lift from the Grey Eagle, it's worth it to enchant your Eternal Dagger to a +7 weapon. I always used a balanced team because clearing the game without a Wizard and a Priest would be very difficult. It is true that the characters were weaker but the stats were unchanged, they just weren't enough. Having played that game when it first came out on the C64, and later on an emulator I didn't have the problems importing my characters from Wizard's Crown. I verified this with all three platforms. Each individual character is created and saved independently on the main screen (there's no separate "module") and even a power outage preserves that character on disk. you must start the party creation sequence from scratch again." Again, I have no idea what they're talking about. If that occurs, you can't return to complete your adventuring party. "One mistake or accidental slip of the finger could cause you to exit the creation module. Anyway, because of this problem, the reviewers recommend creating new characters in Dagger, but they had trouble there, too. At least in the Apple II version, the characters came over completely intact. "The translation program does away with all but one wizard, and the remaining characters are really knocked down in abilities," it says, which simply doesn't make any sense. The review doesn't mention which version of the game they tried, but either it wasn't the Apple II or they suffered issues that I didn't. Well, it turns out the low rating has little to do with the core game and everything to do with the character creation and import process. The tactical options are great-a huge step on the way to the Gold Box-but the game errs on the side of too much complexity, which in turn makes it too easy to rely on quick combat. The puzzles of Mad Avlis's dungeon were a particular bonus. The game has a decent menagerie of monsters with their own strengths and weaknesses and a strong sense of contextual encounters (alas, not offering much in the way of role-playing options). Dagger doesn't even have the old man spinning tales. The "NPCs" in the game are more like "encounters." That one point is generous. But while development was strong, there were still no good role-playing options by race or class. Even in the sequel, starting with skills and attributes already high, there remained a palpable sense of progress after every few combats. By far, this is the strongest part of this little series. 6 points for character creation and development.
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