9 GOLEM began to target Eve.Įve later commands a Puppet Stinger to attack Aya. However, because she could control the ANMCs, they would leave her alone. Eve created a barrier because she didn't want to be used anymore.ĭuring the commotion at the shelter, in which the scientists and staff members evacuated the facility due to their experiments breaking loose, Eve was apparently somehow able to escape her room, although she was left behind all alone to fend for herself. ĭespite this, she still somehow managed to stay pure. Aya notes how the room and objects in them were designed to make a child feel stressed. There were also TV monitors for brainwashing. Even her toy building blocks had curved edges in order to frustrate and stress her, as she could not build anything as it would just fall over. When given drawing materials by researchers, she drew horrific pictures of hacked bleeding bodies and charred corpses, likely because she was forced to see frightening and disturbing imagery/videos to test her emotional state. Eve was mind controlled to feel the emotion of fear to heighten her self-preservatory instincts. She was brainwashed and experimented upon in horrific and torturous ways which involved physical, emotional and psychological abuse. Aya can also learn that in January 1998, a shadowy organization collected a neo-mitochondria DNA sample from Aya to use for their ANMCs, meaning that Eve may have also been created using Aya's DNA in 1998.Įve was kept in a room inside the shelter deep in the underground ark called Neo Ark. In Parasite Eve II, which is set in September 2000, Aya noted that Eve's X-rays in the operation room looked like those of at least a 10 year old, although they are only 15 months old, implying Eve was created around 1999. She is a clone of Aya created with her stolen DNA. She has a craving for knowledge.Įve also seems to enjoy listening to rock music and is a fan of Ginger's band Time for Truth.Įve was created and raised by the Shadow government as a tool to harness and control ANMCs. She is also the only benevolent Eve while the other Eves are more malevolent and inhuman.Įve is spontaneously curious, warm and popular when she goes to school. She wears another outfit at the wedding which resembles a pink dress.Īya notes that Eve has a very innocent and pure personality. Her casual outfit is a beige jacket with pale green accents, red short shorts, red leggings, and brown shoes with white socks. In The 3rd Birthday, Eve wears two outfits. The visor and several circles making up the ventilation glow with a red light. Her helmet is black and in a symmetrical decagon shape, and the back is drawn into a pointed tail. She wears simple black shorts, although they are covered by her uniform, and a pair of black and red sneakers. In Parasite Eve II, her uniform is similar to the PsySuit, with the collar in red, and red stripes going down sides and the cuffs of her sleeves, across the pockets, and along the bottom hem of the torso. This is likely due to the effects of being Aya's clone, and bearing her special mitochondria and genetic makeup. In The 3rd Birthday, Eve is the same height as she was in Parasite Eve II, suggesting that either her adult body is that of a girl's, or for unknown reasons, she has stopped aging like Aya. The player also receives Bonus Points which can be allotted to various functions, allowing for further player-determined character growth.As the clone of Aya, Eve looks just like her as girl: Japanese and Caucasian descent, blue eyes and light blonde hair. As an RPG, Parasite Eve utilizes experience-based levels with character attributes increasing along with level. Upgrading weapons and armor is performed by "tuning up" with tools, which alters the item's attributes and effects, as well as finding more powerful weapons and armor as the game progresses. The protagonist has multiple options of attacking, defending, and escaping as well. Combat is a mixture of turn-based and real-time, with the former consisting of a Active Time Bar (ATB) that must be fill before and action can be taken, and the latter allowing the characters and enemies to move freely in the meantime. Parasite Eve uses a world map (the city of Manhattan) for movement, with a random encounter system for battles. In the North American market it was packaged with "Squaresoft on PlayStation 1998 Collector's CD Vol.1" a collection of demos of future Squaresoft games. It is the first game in the Parasite Eve series. The game is a sequel to the novel Parasite Eve, written by Hideaki Sena. Parasite Eve ( パラサイト・イヴ, Parasaito Ivu ?) is a survival horror role-playing game developed and published by Square (now Square Enix).
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